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Warcore | Hitler is mad about no dedicated servers on Modern Warfare 2

Fuck Infinity Ward and all the other Money Grabbing lame cunts! Sign the petition today... demand a refund of your Pre Orders for PC force these Bastards into submission.

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Warcore News | Modern Warfare 2 Server Petition!

Please all sign the Petition and let us STOP the criminal money making racket from the Big Games CORP!

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Warcore - News CoD4 MW2 | Multiplayer PC gaming is screwed!

Multiplayer PC gaming is screwed!

also add punkbuster

 

To:  infinity ward

Get Infinity Ward to review their decision not to allow fully dedicated servers for their forthcoming game release CoD:MW2. Remember that this Call of Duty was made popular by PC Gamers who have supported the series throughout.

Sincerely,

http://www.petitiononline.com/dedis4mw/petition.html

 

content from live feed with 402 (Robert Bowling)
Source: http://bashandslash....id=91&Itemid=76

- no dedicated servers!!! pc system will also use matchmaking (like on consoles)
- so no browser list!
- DLC: 402 couldn't say anything about DLC, cuz they didn't discuss PC DLC at IW.
- also couldn't say whether it would be free or not...
- 407 told them matchmaking would help the PC community as a whole... (bullshit off course)
- no modtools!
- iw.net will become very important, for consoles and PC.
- 402:"don't freak out till you see the outcome." "and let us know if it sucks" - other guy:"ow we will surely let it know!"
- min. specs. will be reveiled around release date.
- public games hosted by IW!
- private matches run by IW. so not run by normal gamers.
- other guy: "if community found a way to use dedicated servers, what would be your opinion?" - 402:"i wouldn't consider it piracy. dunno opinion from IW."
- you can tweak the server playstyle, but won't be able to create a whole customized server.
- so no customizations for competitive gaming!
- as a result of all this, also no CoDTV
- after 402 left: "its obvious we're gonna need to pay for DLC..."
- fileplanet demo is not true. (someone said after 402 left.)


Some other comments of the live feed guys, after 402 left:
"the huge pc community could completely die due to these changes. cuz no more benefits in relation to consoles." - "we'll see how it turns out..." - etc.

Recommended threads at IW.net to follow:
http://www.infinityw...p?f=13&t=121418
http://www.infinityw...p?f=13&t=121834

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Modern Warfare 2 Trailer! uncut official GT review.- flag runner

Adamovic15 (1 hour ago) Show Hide
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Adamovic15 (1 hour ago) Show Hide
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ahh i dont use .50 cal i use the m40
da1shuffler (4 hours ago) Show Hide
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The guy is on level 77 wow :D ?
or is it just me ?
1xxCoolGuYxx1 (8 hours ago) Show Hide
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its not. Real pro snipers dont use .50 . Its normal I think.

What they should do is removing Marty or making it lvl 49+. Noobs always use it -.-'
Adamovic15 (14 hours ago) Show Hide
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thats weird, did anyone else notice that the guy at the end ha a .50 Cal. Sniper at lvl 11
JackMorgz (4 days ago) Show Hide
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1:14 - P228 Sig Sauer? I hope so. :D
theMK3 (5 days ago) Show Hide
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the one that got hit with the knife he called the uav cuz when he got killed the uav is out :)
Adamovic15 (1 day ago) Show Hide
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he also got killed at the end of the custamizable kill streak trailer at the end
:)
dedygaloucura (5 days ago) Show Hide
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Rio is not like that ¬¬
KILLERWSYAN (5 days ago) Show Hide
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awesome!!1

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Warcore Gaming | Modern Warfare 2 (Official HD)

October 9, 2009

Warcore Gaming | Infinity Ward | Modern Warfare 2

On November 10, 2009, Infinity Ward's Modern Warfare 2 will strike worldwide. The most-anticipated game of the year and the sequel to the best-selling first-person action game of all time, Modern Warfare 2 continues the gripping and heart-racing action as players face off against a new threat dedicated to bringing the world to the brink of collapse.

Game Features:

* Epic single-player campaign picks up immediately following the thrilling events from Call of Duty 4: Modern Warfare.
* The definitive multiplayer experience returns, with a host of new perks and enhancements.
* New cooperative SpecOps mode, the perfect combination of Modern Warfare's single-player intensity and the addictive replayability of its multiplayer.

Platforms: PC
Release Date: November 10, 2009

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Hands-on: Call of Duty: Modern Warfare 2 multiplayer

Still playing Call of Duty: Modern Warfare? Clear your calendars on November 10. In fact, just throw them away, say goodbye to your friends and family, and stock up on ready-to-eat foods and adult diapers. If Call of Duty: Modern Warfare 2 manages to usurp the multiplayer throne from its predecessor – which it's expected to do – you're going to need 'em. It's an "evolution" of everything you loved about the first game, running at the same gorgeous 60 frames per second.

The evening was sponsored by Microsoft (no surprise given the Modern Warfare 2 console reveal), and it was strictly multiplayer only. We played games of Domination, Assault, Team Deathmatch, and Capture the Flag on the three maps featured in this demo, for a total of four hours of fragging. Read on for what's new, some images from the event, some brand-new screenshots, and some multiplayer video at the end of the post.

Infinity Ward turns "If it ain't broke, don't fix it" on its ear, instead following the lesser-known maxim: "If it works like gangbusters, figure out why and expand on that." And expand it has. This game is a lot more customizable than the last iteration. For example, instead of just a call sign, which is now expanded to four characters instead of three, you can chose your own emblem and title. Your emblem starts as a pair of dog tags and moves up to rank patches, and as for your title, our favorite was "Accident Prone" which had a pair of crossed crutches on it. These are unlocked as rewards, and there are seven pages of emblems and twenty-two pages of titles. Where will you see this stuff? For example, if someone shoots down an AC-130, their card will appear onscreen – emblems, titles, and all – so you'll know who to thank.

The multiplayer-enhancing perks are back, but they've brought friends. New perks include "Bling" (two primary weapon attachments at the same time, like a red-dot sight and a silencer), "Scavenger" (get a full ammo replenishment from a dead enemy), and "Hardline" (each Killstreak bonus costs 1 kill less). Plus, perks can now be leveled up, making them even perkier. There's a "Pro" level for each perk, which will extend or improve the chosen skill when you complete a challenge.

Killstreaks get a huge boost as well. In the build we played, if you can make it to 11 kills in a row, you'll be given command of an AC-130 gunship which you'll use to rain down pain on your enemies. New Killstreaks include Counter-UAV (jam the enemy radar), Airdrop (drop a crate nearby with a random Killsteak item in it), Sentry Gun (automated turret awesomeness), Predator Missile (a missile that you guide in via a computer screen), and Pave Low, which is an armored assault chopper that's a lot hardier than the normal chopper.

Back to the customization: You can customize your Killstreaks, picking what gets triggered after a specified number of kills. Want a Counter UAV after four kills? Slot it in. That's great for anyone good enough to get four kills in a row; however, if you're better at dying four times in a row than you are at killing, "Deathstreaks" are for you. Deathstreaks give players who keep getting hammered a fighting chance. The ones we saw were Copycat, which lets you "steal" the class and loadout of the player who keeps killing you, and Painkiller which gives you a big health boost the next time you spawn.

Almost all of the weapons in the Campaign mode will be available in the Multiplayer modes, and all of your favorites are back (yes, that includes your beloved M4 Carbine). There's a new Launchers category, which includes rocket launchers and the "Thumper" grenade launcher (others were locked), and tons of new weapons like Machine Pistols. With the Akimbo perk, you can dual-wield these and a few other smaller weapons. We asked how many guns were in this game, and we were answered with a very definitive "lots," which we think translates to "more than Modern Warfare 1, thanks for asking."

There's a lot more customization with attachments and paints as well. All of the camo skins are back, with some additions, and attachments, including an under-slung shotgun and a heartbeat sensor for the assault rifle, so you can reenact those creepy moments from Aliens. You can also select a Riot Shield as your main weapon, which protects you from most primary fire. It's wise to crouch while using it though, so you don't get your feet blown off. You can melee attack with the shield (two hits for a kill), although you'll have to switch to a secondary to shoot.

There's also an equipment slot now, which can house a lot more than your normal grenades. You'll now be able to choose things like Semtex, a throwing knife, tactical insertion (a flare that lets you choose where to spawn), or even a Blast Shield, which protects you from explosives and should cut down on the x3 Perk-enabled 'nade fests. The Throwing Knife is a nice addition, giving you a ranged one-hit kill if thrown properly. The good news is that if you miss, you can run over and snag it off the ground and use it again.

The three maps we played were:

  • High-Rise: Centered around a helipad and air-conditioning station between two towers on a skyscraper. You spawn on opposite sides in offices. We had fun recreating the "Schiess Dem Fenster" scene in Die Hard. This is a smaller map, but contains tunnels, rooftop perches, and lots of nooks and crannies. We noticed nice details like pipes that blow steam if you pop a round into them.
  • Favela: A medium-sized map inside a multiple-level ghetto. You can scurry across rooftops, climb from building to building, or use the sidewalks and stairs to get around. Great for Capture the Flag matches; especially with the multiple levels giving you plenty of opportunity to escape, or nail the flag carrier. Sentry Gun perks work great on this map in CTF mode, in effect giving you an extra defender on the flag.
  • Afghan: This is a huge map with an enormous crashed airplane in the middle of a valley in the center. The terrain is rocky with a central cave system that has three points of entry, and multiple low-slung buildings with wide windows that make excellent sniper spots. Domination was the best gametype on this map, since all three target points have multiple access points. Also a great spot to launch Predator Missiles onto the heads of unsuspecting enemies as they flee for the cave.

The coup de grace is the new Game Winning Kill Cam, which gives everyone a slow-motion shot of the kill that won the match. Perfect for gloating, or reminding you how badly you screwed up by not checking your six. You'll also see Accolades at the end of each match, which are mini-rewards based on your performance in the game. For example: Lock'n'Load (most reloads); Lockdown (most time spent in one place); and Defuser (most bombs defused). These appear in the game summary underneath your XP bar.

Testifying to the sensitivity with which Infinity Ward approached the sequel is how, despite all these changes, the game feels both new and familiar at the same time. For example, despite running on the same engine, the graphical advances in Modern Warfare 2 are so varied it looks like a new game: blood spatters appear on your HUD when you're injured, environmental effects are everywhere, and the character animations are far more varied.

It's no secret that we enjoyed the first Modern Warfare along with the rest of the entire gaming world, so we expected this game to look and feel good ... we just didn't think it could possibly live up to the hype. From our first four-hour stint (a drop in the ocean, we know) it certainly seems that way. We'll know for sure when Call of Duty: Modern Warfare 2 hits PC, Xbox 360 and PS3 on November 10.

 

For the Full Low Down go here ---> forums.infinityward

 

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Call of Duty: World at War Map Pack 3 Release Trailer

CoD:WaW Patch/Map Pack 3 Out Today - briefly
(hx) 03:02 PM CEST - Sep,13 2009 - Post a comment
Treyarch has announced that patch 1.6, which includes Map Pack 3, will be released next week for the PC version of its WWII shooter, Call of Duty: World at War. Below is a list of what is included in the patch:

- 3 new Multiplayer maps: Battery (mp_drum), Breach (mp_bgate), Revolution (mp_vodka)!
- New Nazi Zombie map: Der Riese (nazi_zombie_factory), an all-new Zombie map set in a secret Nazi research facility featuring the Pack A Punch Machine, Teleporters, and many more undead hordes!
- Exploits pertaining to Demo playback.
- Favorites list now ignores filter settings.
- Fixed S&D round counting error when roundlimit is reached.
- New feature: in-game Add to Favorites.
- Friends list: green online indicator.
- Starting the game in Safe Mode will no longer toggle the “Soften Smoke Edges” graphic option.
- Fixed various crashes.
- Mods: Client will no longer join a modded Co-op server via Game Invite unless they have that mod loaded.
- Mods: Client running a mod will be asked to unload the mod if they attempt to join an unmodded server.
- Mods: All singleplayer levels can now be run with a mod loaded.

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Call of Duty 6 Modern Warfare 2 Reveal Trailer - Full Version

Wanting this so bad most of the other MPs have been poor in comparison I hope that they sorted the Spawn Sites out in this version and improved the mobility along with an option to get rid of that god damned awful Music in all the versions including CoD WaW!

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America's Army 3 | Now Released free download.

 

Download America's Army 3 Deploy Client


Download America's Army 3 Deploy Client direct from BPN (AA3). Just click on the picture above.

 



AMERICA'S ARMY 3: RECENT NEWS STORIES

Àmericas Army Patch 3.0.5 Posted: 13 JUL 09


Now available via Steam and Deploy is the latest AA3 patch which will further improve game-play and joining servers.

America's Army patch version 3.0.5 includes the following changes:
More messaging when unable to connect to server for particular circumstances like full servers, etc.

More enhancements to PunkBuster implementation.

Adds in switching viewpoints during pb validation and adds in messaging to let player know something is happening.

Streamlined the server connect

Adjusted the ftmp cleanup logic so it works properly on the server.

New Auth SDK that fixes MBS query issues, several crashes, and memory leaks.

Better feedback to players kicked from training due to not being qualified.

Fixes to player count in Internet Browser

Fix for HUD decrementing frag grenade round display when 320 ammo types are switched.

Frag grenade load out fixes

Cleanup of client stat file on start up so bad stats won't hang players joining training.

Removes "player didn't play in round" debugging message from logs

Fixes the mission lost statistic indicating the status of the player at the end of the round

Adjustments to clan tag support to allow use of a prefix (+ is add it as a suffix, - add as prefix, and anything else uses the "of xxx" format from 3.0.4).

Prevent going prone while tossing a grenade

Report full server to user message and bad/wrong password to user in message box after being kicked from server

Adds in ability to left click on a server in MBS and have its information updated if it hasn't been updated recently (in last 10 minutes).

Adds new message box if the connection times-out so user knows what happens if they step away and the client fails to connect to the server.

Added pbsetup and a simple batch wrapper to call necessary commands to setup a system for using PB (Binaries\pbsetup_help.bat).

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ARMA 2 v1.03 Update Patch - Big Download

Remember you can order your ARMA 2 Server from us the direct link is bellow... the game has significantly Improved and very hot - the bug fixes and New Modifications bellow are superb and a lot of our customers are reporting a significant increase in FPS on their Gaming Rigs ;-) www.warcore.co.uk

ARMA 2 v1.03 Patch Notes

* Major AI tweaking and balancing (especially AI infantry aural detection sensitivity lowered significantly)
* Improved multiplayer and cooperative campaign (saving games, connection issues)
* Numerous fixes and improvements in the Harvest Red campaign

Engine:

* New: Functions getPosATL and setPosATL to allow controlling position relative to terrain.
* New: command line option -showScriptErrors introduced to show errors in scripts on-screen
* New: Direct analogue throttle and brake for airplanes now available.
* New: More flexible configuration of Flares in the config (brightness, size)
* New: Mission name (with indicated unsaved work) displayed in the mission editor
* New: Keyboard shortcuts in the mission editor
* Improved: Better airplane HUD visibility both night and day
* Optimization: Reduced frame stutter near map borders.
* Fixed: Rainbow is visible even with sun below horizon.
* Fixed: 3D Editor - civilian and resistance units did not work correctly
* Fixed: Sea surface was not rendered in NE area out of map.
* Fixed: Terrain surface was sometimes using wrong parallax map.
* Fixed: Grenade could sometimes destroy a building just by impact
* Fixed: Radio messages sometimes echoed
* Fixed: Team switch did not work when player died
* Fixed: Reduced AI detecting slowly moving enemy vehicles by ear.
* Fixed: Prevent killed AI units reporting who killed them.
* Fixed: After respawn in MP, player's tasks, diary content and skills are transferred to the new entity
* Fixed: Leaning 'limits' did not work with TrackIR
* Fixed: MP client frozen in Receiving... screen sometimes
* Fixed: Problems with saving and loading games in cooperative campaign

Missions:

Fixes and improvements in most of the campaign missions (Into the Storm, Harvest Red, Bitter Chill, Manhattan, Badlands, Dogs of War)

* Improved: autosave logic to not save when it was not safe
* Improved: Eye for an Eye in Scenarios

Data:

* Fixed: various minor problems on buildings
* Fixed: rocks destruction effect changed
* Fixed: penetrability of some vegetation
* Fixed: collision geometry of A_BuildingWIP
* Fixed: react FSM core conversations
* Fixed: cargo animations in LAV25
* Fixed: indicators in Ka52 when using NVG
* Fixed: cargo animations in BTR
* Fixed: Warfare keypoint on Chernarus

System requirements:

ANY ORIGINAL VERSION OF ARMA 2 from 1.00 to 1.02 other than Steam version, Steam users should use auto updating feature instead (their game will not be playable if they applied this patch until they recover it again from Steam)

DirectX 9 March 2009 is required and should be updated during the patching process automatically as needed or you can update your version of DirectX from www.microsoft.com/windows/directx/

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