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Operation Flaspoint 2 new official trailer HD

General Features

* Operation Flashpoint 2 gives players the freedom to handle military crisis situations on their initiative. Unscripted missions task players with real objectives, such as laying down covering fire, covering a friendly unit’s retreat or conducting short-range recon patrol. Armed with cutting edge military hardware, players will need to balance brute force with intelligent use of tactics. Once players have completed the campaign, a Mission Editor enables gamers to create their own single player and multiplayer missions
* Players command and control a wide variety of multi-component, multi-weapon vehicles, including tanks, infantry fighting vehicles, APCs, attack and utility helicopters. Fully loaded weapons and individual ammunition types are simulated with detailed ballistic physics, based upon individually-crafted mechanics. The character damage system authentically depicts the terrible wounds and injury from modern weapons to communicate the reality of combat
* Players fight as infantry soldiers in battle, drive tanks in armored assaults, pilot helicopters in air strikes, and infiltrate the enemy in covert special operations utilizing a wide variety of realistic military weapons from knives and rifles to machine guns, grenade launchers and laser designators for air strikes. In whichever role the player chooses, they experience the fierce and brutal reality of warfare and the shock and awe of contemporary firepower unleashed on the arresting scale of modern combat
* Immense play areas of more than 135 square miles give players a multitude of tactical decisions on how to best accomplish missions. Densely packed with environment detail and objects, valleys, mountains, coastlines, towns, villages and industrial complexes all combine to deliver a rich and challenging tactical environment. The world is persistent, so that buildings destroyed in one campaign mission will be destroyed in the next
* Operation Flashpoint 2 models the environment, objects and people in realistic detail, but its visual styling will embrace documentary techniques. The camera work through cut-scenes is heavily influenced by television war reports that are often shot under extreme circumstances delivering a unique look with incorrect exposure, severe camera shake and loss of focus

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Call of Duty 6 Modern Warfare 2 gameplay E3 trailer HD

Latest Video for COD 6 Modern Warfare 2 E3 Trailer HD

Call Of Duty 6 Details Leaked!

Now we here at Warcore Gaming cannot wait until the new Version of cod 6 modern warfare 2 is released as it has been reported as a big change visually with a lot more Gore and other enhanced features we will all have to wait and see but you can be rest assured that we shall be one of the 1st GSP Companies to be hosting Servers for the Game also known as cod6 advanced modern warfare and cod 6 modern warfare 2.

It seems that Activision-Blizzard have buckled under the pressure, and have announced that they are now working on Call of Duty 6 Modern Warfare 2, and is scheduled to launch in Autumn 2009. Now that Activision-Blizzard is back at the helm, we at Warcore Gaming can expect a truly awesome sequel to a truly awesome MPs game.

Now this could all just be merely a rumour, but details were leaked onto Infinity Ward’s Twitter page by one of the game’s testers on Call of Duty 6: Modern Warfare 2 and I can’t see him getting away lightly with that!

The new upcoming Call of Duty 6 (COD 6) has a lot to live up to after the last two instalments; it looks to have elements of both games incorporated to make the best experience possible. With new guns, and some removed, vehicles and a ‘Nazi Zombie’ like extra (not sure what it will be yet), but the list looks quite impressive.

I love the fact that there will be blood and gore in this one and a few more extras on the online side of things as to be honest all the others lack some decent features that we can find in a few other old classics, which, let’s face it, is the reason why these older games are still very popular. So it’s only right that they add a few more things in to spice it up a bit and perhaps make it a more complete experience.

Call of Duty 6: Modern Warfare 2 is set for a November 2009 release date

I’ve already put pennies into my online bank account!

Check out the list below for the apparent extras in COD: MW2. Remember though, that this is all based on rumour. Let’s just hope its all true and not all hype!

 

 

·         Vehicles will be in MW2

·         M16 will return, using stopping power will only be OHK at head, neck, and torso (abdomen, limbs, and hands/feet will not)

·         Ak47 and M4 will return, unknown if there are any changes

·         M40 will return, ACOG damage boost will be fixed

·         Scorpion, P90, M21, R700, G3, G360 will not return

·         There are more unknown weapons that will not return

·         New sniper rifle: SR25M (United states forces)

·         New Assault rifle: Diemeco C8 (Canadian forces M4 equivelant)

·         New Assault rifle: L85A2 (United Kingdom forces)

·         Total weapons in multiplayer are said to be around 35

·         Favourite Modern warfare 1 maps will return

·         Helicopters, air strikes, UAV will return

·         Red dot sightings will come in different shapes for multiplayer (circular, square, original)

·         Snipers will have special grass camouflage (As seen in Modern warfare 1’s campaign)

·         All perks will return from MW except eavesdrop and others will be altered

·         All gametypes will return from MW and all will have hardcore versions

·         New gametype: Secure (Call of duty version of capture the flag, however you capture the enemy’s Intel)

·         New gametype unconfirmed name, similar to search and destroy, however instead of trying to plant a bomb, you try to kill a specified enemy

·         Solider customization for each class (and each country)

·         Sniper with silencers will NOT be in multiplayer

·         There are NO bots in local multiplayer

·         Similar version to Nazi Zombies, however details are unknown

·         NO guest players online, 1 player per console

·         Killcam save feature

·         There is blood and gore

·         Offline/Online Co-op

·         Story takes place in the Middle East

·         Role as US marines return

·         Ken Lally voice work in campaign

·         Release is set for sometime in November

·         New army tags will be available to add different elements in campaign (similar to halo skulls)

·         Campaign - Only Weapons

 

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Asus GeForce GTX295 Mars 2x GTX285 Far Cry 2 -3840x2160 Resolution

What size of Case? What Size of PWR Supply? What MOBO?

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Asus GeForce GTX 295 Mars Edition 4096MB GDDR3 PCI-Express Graphics Card

WTF is that? Looks like a VHS Video Tape! I want 2 for Xmas mummy please...

Product Description:
Asus, world-leading producer of top quality graphic solutions, has today introduced the world’s fastest graphics card which unleashes the true power of Nvidia GeForce GPUs with the ASUS ROG MARS/2DI/4GD3. Equipped with unprecedented specifications which includes dual Nvidia GeForce GTX 285 GPUs, an awe-inspiring 4GB onboard memory and the world’s first 1024-bit memory bandwidth, plus the cutting-edge technologies from Nvidia such as Quad SLI and PhysX, the Asus ROG MARS leads the pack as the world’s fastest graphics card with an outstanding 3DMark Vantage Extreme Preset score of 25949. The Asus ROG MARS and Nvidia technology is just a perfect combination. The Asus ROG MARS will also only be available as a limited edition, with each graphics card attached with a serial number to it. With only 1000 units in existence, it is a true masterpiece of power and performance.

- Core Clock: 2x 648MHz
- Memory: 4096MB GDDR3
- Memory Clock: 2484MHz (Effective)
- Memory Interfaces: Dual 512-Bit
- Processing Cores: 480
- Shader Clock: 1476MHz
- Bus Type: PCI-Express 2.0
- Display Connectors: 2x Dual-Link DVI-I
- HDCP Capable
- DirectX 10 Support
- OpenGL 3.0 Support
- PhysX Enabled
- CUDA Enabled
- Warranty: 3 Years

Comments:

Beastly

gold stargold stargold stargold stargold star

Reviewed by: Hilbert Hagedoorn

Managed to get ASUS to send me it before release for reviewing purposes (GPU Reviewer at Guru3d.com) and this card is mind blowing, 2 of these is nearly double the speed of the GTX295 in quad sli, however the price may shy people away, look for a review soon on Guru3d.com!

30 Jun, 09, 5:37 pm
the monster

gold stargold stargold stargold stargrey star

Reviewed by: murph

this card is the most powerful card to date and it will distroy any game on the market at res's you wouldnt believe possible. i brought this card about 2weeks ago from a pc festival and i paid 1200 wish i would have waited for it to come out on here. o by the way this card need a stupid amount of power and recommends 1000watt power supply. so make sure you have one else the upgrade will cost you a fortune and physically this card is massive three slots wide not two. buy one now if you dare

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All Points Bulletin - Video

Let The Turf War Begin!

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Warcore Gaming - News: APB (All Points Bulletin.)

APB (All Points Bulletin) is an upcoming massively multiplayer online video game for Microsoft Windows and also being developed for Xbox 360,[3] based in urban sprawls and featuring two sides, Enforcement and the Criminals. Players may join either the Enforcers or the Criminals, and form sub-groups in these. The game design is led by David Jones, creator of the original Grand Theft Auto and Crackdown, and is being developed by Realtime Worlds.

History

APB has been described by Realtime Worlds executive Colin Macdonald as being "the bastard child of everything we’ve been striving towards over the 15-20 years" and a culmination of "what [David Jones'] always wanted to do from GTA and before Crackdown and APB."[4]

APB was planned as early as 2005, initially as a PC and Xbox 360 title, and intended as the flagship title for the then-newly founded Realtime Worlds studio created by David Jones.[5] Then, it was planned that the Xbox 360 release would be in 2008. In the interim time, Realtime Worlds developed the video game Crackdown, released in 2007, which bore some resemblance to the concepts that were to be in APB.

At the 2008 Game Developers Conference, David Jones confirmed that APB would still be released in 2008.[6] Jones noted that APB would be more like a "MOG" — multiplayer online game — as that players will likely only interact with up to 25 other players at the same time, and also noted that the game compares well to the typical style of fantasy or sci-fi "massively multiplayer online" games such as World of Warcraft, but by distancing the concept from the same type of gameplay, he does not expect to compete with those games. On April 14, 2008, Realtime Worlds announced that it had raised $50 million for APB and other future projects.[7] However, he also confirmed that Realtime Worlds is now looking at a 2009 release.[8] In this same announcement and subsequent interviews, the company has stated that that game was now scheduled for release on Microsoft Windows in 2009, and with options for eventual versions on the Microsoft Xbox 360 and the Sony PlayStation 3.[9]

On April 21, 2008, Realtime Worlds announce that it had reacquired the global distribution rights for APB, significantly amending the arrangement made in 2005 with Webzen Games.[10][9] An industry rumor has suggested that Realtime Worlds plans to sell the game to Rockstar Games in order to recraft it as a Grand Theft Auto MMO, though Realtime Worlds has denied these rumors.[11]

In June 2008 Realtime Worlds Community Manager Chris 'Ulric' Dye announced that they had given the fan site APB Evolved £1000 to help secure their expansion and continued evolution as a key APB fan site.

In June 2009 a spokesperson from EA said "We’re not giving details out at the moment, but it is being developed for Xbox 360." [3]

Gameplay

The game takes place in a modern-day, fictional city where there is a constant battle between "Law Enforcement" and "Gangs", and the player will need to decide which side they want to participate on. The two sides battle out for control of the city, with territory within the city being contested continually 24 hours a day, so that players must concern themselves with both offensive and defensive moves. Other activities involving missions within the game allow the player to earn extra money, which then can be used to upgrade weapons, vehicles, and their character appearances, all that influence the game itself.[12] For example, several Gang players may rob a convenience store within the game; the game will then seek out one or more Law Enforcement players of equivalent skills and other criteria, and will issue an all points bulletin for them to stop the robbery. APB also claims it will be the first MMO title where the player's skill determines the character's progression, as opposed to the normal model of time investment.[6] Jones confirmed that players will be able to use the Last.FM service to create custom soundtracks within the game.[6] At a show in Brighton, Jones said that a BETA announcement is 'Very close'. Users who registered before June 11th, 2008 at APB-Evolved were guaranteed beta access by Realtime World's Community Manager Chris 'Ulric' Dye. And that 'A boxed copy is more likely than a downloadable form.' At GDC 2009 it was announced that Vivox would be providing voice chat for the game, the software allows players to customize the voice of their characters with voice fronts, and also to communicate using 3D positional audio.

   References

  1. ^ http://www.ea.com/news/ea-joins-realtime-worlds-all-points-bulletin
  2. ^ http://www.apb.com/faq/
  3. ^ a b "All Points Bulletin Coming to PC and Xbox 360". Team Xbox. 2009-06-02. http://news.teamxbox.com/xbox/19833/All-Points-Bulletin-Coming-to-PC-and-Xbox-360/
  4. ^ Rossignol, Jim (2008-08-05). "APB Is Twenty Years Of Striving, Kinda". Rock, Paper, Shotgun. http://www.rockpapershotgun.com/2008/08/05/apb-is-twenty-years-of-striving/
  5. ^ Thorsen, Tor (2005-06-25). "APB coming to Xbox 360 & PS3 in 2008". Gamespot. http://www.gamespot.com/news/6128269.html
  6. ^ a b c Magrino, Tom (2008-02-21). "GDC '08: APB out on Dave Jones". Gamespot. http://www.gamespot.com/xbox360/action/apb/news.html?sid=6186547&om_act=convert&om_clk=newsfeatures&tag=newsfeatures;title;1
  7. ^ Faylor, Chris (2008-04-14). "Crackdown, APB Developer Raises $50 Million". Shacknews. http://www.shacknews.com/onearticle.x/52193
  8. ^ French, Michael (2008-04-15). "Dave Jones says APB could generate revenues in the hundred millions". Develop UK. http://www.developmag.com/news/29636/Dave-Jones-says-APB-could-generate-revenues-in-the-hundred-millions
  9. ^ a b "Realtime repurchases APB rights". GameSpot. 2008-04-21. http://www.gamespot.com/news/6189616.html
  10. ^ "Realtime Worlds Regains Global Distribution Rights to APB Following Second Round Funding". IGN. 2008-04-21. http://xbox360.ign.com/articles/868/868123p1.html
  11. ^ Purchase, Rob (2008-05-08). "Realtime downplays GTA Online talk". Eurogamer. http://www.eurogamer.net/article.php?article_id=137422
  12. ^ "APB Company Line". Realtime Worlds. 2007-11-16. http://apb-evolved.com/information/customization

    External links

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Warcore Gaming - News: ARMA 2 : Atmosphere Trailer HD

Awsome Realistic Atmosperics...

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Warcore Gaming - News: ArmA 2 Sniper Gameplay [HD]

Holy Sniper Heaven!

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Warcore Gaming - News: Arma 2 Huge Battle Over 1500 AI!!!

My God Massive Fire Fight!

 

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Warcore Gaming - News: ArmA Effectual - MaddMatt's Effects v4

 

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